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Project H

Project H is a fast-paced isometric roguelike. It focuses on combat, progressive systems and replayability. The project is a collective project made for playtopia, an indie game and arts festival and conference.

For this project, I focused more on the UI/UX development and implementation of the assets for the game when needed. I was also involved on the game development side for combat and combat stats and responsible for the game flow of the project. In this project, I'll explain what I did in depth.

Game Flow

Game flow was simple to follow. The game structure should be fifteen minutes maximum as required from playtopia. The biggest focus was getting the gameplay right and the fluidity of it. I had to divide the UI into three main segments while also recycling the same resources from the main menu for better memory.

Main Menu

Because the event is providing us with a booth and computer to demo our game, I decided that we need a splash art to capture people's attention as they pass by the booth given to us. Having a big splash art and simple menu would work well for people to hop right in the gameplay. The main attraction was the combat being played by players.

Stats Menu

This menu was to provide stat upgrades to make the character stronger as you progress through the game. We thought about the character obtaining loot as they fall, however we decided that having a more simpler card system would satisfy the player instead. By selecting a card, you’re given a stat upgrade to fight against more difficult mobs.

Pause Menu & Settings

The pause menu needed to be simple and snappy as people either had to move on and had to reset the game and game timer within the games flow.

Settings need to be simple as there wasn't too much action needed for the game. All we needed was to lower the volume and change controls for accessibility. It also was recycled from the main menu for memory sake because the game depended on heavy memory usage and we needed to make sure the game ran smoothly on the provided computer.